cmds = speed = 0 bg:Destroy() bv:Destroy() = false end mouse.KeyDown:connect(function(key) if key:lower() = "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() = "w" then ctrl.f = 1 elseif key:lower() = "s" then ctrl.b = -1 elseif key:lower() = "a" then ctrl.l = -1 elseif key:lower() = "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() = "w" then ctrl.f = 0 elseif key:lower() = "s" then ctrl.b = 0 elseif key:lower() = "a" then ctrl.l = 0 elseif key:lower() = "d" then ctrl. Here is the problem in the code: local homescreen = .Parent.HomeScreen I tried seeing if marketplace service had something to automatically correct the decal ID to a working ImageLabel ID but there was nothing. I noticed when you enter a decal asset ID into an ImageLabel through studio it works and it automatically changes the ID to a different ID which I believe is part of the problem since ImageLabel “Image” properties don’t get corrected while “in game”. how to make an id for roblox decals, Roblox Bloxburg Meme Decal Id S Youtube Roblox Roblox Pictures Decal Design How To Make You Re Own Decal On Roblox Bloxburg Ipad Iphone Wolfgirl Youtube Pin By Hannah On Decals In 2020 Roblox Codes Roblox Roblox. Even when trying “rbxassetid://” instead of “ ”. However no matter what decal ID I use it never works. To do this the player enters a decal asset id into a textbox which updates the wallpapers “Image” property (the wallpaper is an image label). I’m making a surfaceGui phone on studio and one of the features in the settings app is that you can change your wallpaper.
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